The Last of Us: Part 2 – WLF Dogs

I was honored to be a part of the character art team on The Last of Us: Part II. On this project I had the opportunity to work on all our NPC dogs; I was responsible for textures, hair cards, and fur shader R&D on the character team side.

Special thanks to Hawar Doghramachi and Lauren Garcia for their shader tech contributions and support.

Dog base mesh was created by Colin Thomas: